\section*{Conclusion}
\addcontentsline{toc}{section}{Conclusion}

To conclude, we are rather satisfied of our work. This engine is in most of the cases able to beat a simple Alphabeta implementation with a pretty naive heuristic. The idea of limiting the opponent moves proved to be efficient, as for example reaching the end of the game with a score of (25-0). However it could be improved. We could adapt the number of steps looked ahead regarding to position's complexity, as already begun. An other enhancement would be to analyze the opponent technique and try to better counteract its decision. This last part could be done by using a neural network for example. At last, the parameters used in the heuristic could be adapted in relation to the depth of the search in order to better follow the different points of the game.